#include "TexDataObject.h"

TexDataObject::TexDataObject(int width, int height, unsigned char *data, int dataByteCount, BNTexType type) {
    this->width = width;
    this->height = height;
    this->data = data;
    this->type = type;
    this->dataByteCount = dataByteCount;
}

TexDataObject::~TexDataObject() {
    delete data;
}